Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Horses are hard to come by in Marauder culture, and are also hard to take along on ocean raids across Iceswept Bay. Still, any Marauder would leap at the chance to steal horse or livestock, even if only for the journey back. All of the negative aspects of riding a horse into battle are forgotten once a Marauder makes the first quick and powerful axe-sweep cutting down an enemy, especially if the very horse he is riding was stolen from the man he slays.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Axeman |
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Advances to: | |
Cost: | 34 |
HP: | 48 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Mounted Axeman |
Abilities: |
battleaxe blade | 7 - 4 melee | ||
battleaxe blade | 9 - 3 melee | charge |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 40% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |